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How to install quakespasm
How to install quakespasm













If you already have a setup that works for the engine you're currently using, then you don't necessarily have to change it. The Linux version of QuakeSpasm/VkQuake requires external libraries: libogg or libvorbis for OGG support, libmad or libmpg123 for MP3, and libflac for FLAC. QuakeSpasm, the engine vkQuake is derived from, supports OGG, MP3, FLAC, and WAV audio formats. Most Quake engines play nicest with soundtracks placed in the id1/music subfolder vs. In general, you'll just need to move a "music" folder to the correct location within your vkQuake installation (.e.g /usr/share/quake/id1/music). The GOG-provided files need to be converted before they are ready for use.

how to install quakespasm

Unfortunately, the Steam version does not come with the soundtrack files. The original Quake had a great soundtrack by Nine Inch Nails. For the 2021 re-release music will work out of the box. 📝 Note: This section only applies to older releases.

  • Windows: Windows\VisualStudio\Build-vkQuake\圆4\Release\id1\pak0.pak.
  • Next to that and copy pak0.pak there, e.g.: vkQuake.exe on Windows or vkquake on Ubuntu. Alternatively, if you own the game, you can obtain both. Use 7-Zip or a similar file archiver to extract These files aren't free to distribute, but pak0.pak is sufficient to run the game and it's freely available via the Quake has 4 episodes that are split into 2 files: If you're running OpenBSD 6.6 or greater you can install the package with: OpenBSD includes vkQuake in the standard package repositories since version 6.6. Some distributions of the game have upper case file names, e.g. 📝 Note: Make sure all data files are lowercase, e.g. LinuxĬopy all files inside the vkquake-linu圆4 folder in the tar archive to the Quake base directory.

    how to install quakespasm how to install quakespasm

    Afterward to run the game just execute vkQuake.exe. Installation WindowsĬopy all files inside the vkquake-_win64 or vkquake-_win32 folder in the zip to the Quake base directory. Code ported from QuakeSpasm-Spiked makes it possible to run the game at over 72FPS without breaking physics. Due to the port using Vulkan and other optimizations it can also achieve much better frame rates. It is based on the popular QuakeSpasm and QuakeSpasm-Spiked ports and runs all mods compatible with QuakeSpasm like Arcane Dimensions.Ĭompared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmaps for water surfaces at runtime and has native support for anti-aliasing and AF. VkQuake is a port of id Software's Quake using Vulkan instead of OpenGL for rendering.















    How to install quakespasm